![]() ![]() Automatic part grouping (this is the same as Appearance/Layer when importing. ![]() The recommended settings for importing are: and browse to your Solidworks part or assembly. Once you are in Solidworks Visualize, you may simply navigate to File>Import. The import options pane for Solidworks Visualize Importing to Visualize To change this, open Visualize and go Tools>Options>Import, and change the auto-scale options to the desired min and max quantities (this value is in millimeters). Visualize will by default scale any parts that are imported if they are larger than a specified value. This was however never properly verified. According to the documentation, the quality of the polygonal file created by visualize on import is dictated by the properties used in Solidworks for the quality of any open document (go to Options (Gear)>Document Properties (Tab)>Image Quality to change this setting). The quality (weight) of the exported asset is not directly obvious, however, as SW Visualize does not give an option for the quality of the export. The process of exporting with textures requires the use of Solidworks Visualize and a bit of setup, but allows for exporting with less steps. If you wish to modify the asset, such as change its size or its appearance, simply open the. blend file into Unity, where the assembly can now be used as an asset. In Blender, from the top left corner, press File, and then Save. The drill press' appearance was modified using Blender. Example of a drill press SOLIDWORKS assembly converted to a. ![]()
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